Flow field
Reading structure in a field that looks, at first, like nothing in particular.
- Status
- Live
- Medium
- OGL, GLSL
- Updated
- June 2026
The lines above are contours of a noise field, drifting slowly. Move your cursor through them and a soft swirl bends the topography around it; leave, and it relaxes back to its quiet drift.
01 · Notes
Why this one
A lot of situations look, at first glance, like undifferentiated noise — a product that "feels off", a team that "isn't clicking". The work is finding the contour lines: the structure that was always there, once you draw it. The swirl is the same idea — a small force makes the underlying field legible for a moment.
02 · Notes
How it works
Rendered with OGL, a roughly 8KB WebGL micro-library — one full-screen triangle and a fragment shader. The shader is domain-warped fractal noise (noise driving the coordinates of more noise) turned into contour bands; the cursor rotates the sampling domain around itself with a distance falloff. No scene graph, no meshes — just maths per pixel.
If something feels off, start there.
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