Ionut Maxim

Ionut Maxim — Designer, strategist & mentor

What if the real problem is clarity?

It usually is. I help founders and small teams work out what's actually wrong, decide what to build next, and design it — at a pace that fits the problem, not the calendar.

on work · 8 min read

Slow clarity

Why some problems get worse the faster you try to solve them, and what it looks like to design at a pace that actually fits the work.

A fine grid of points receding into the darkLive

Three.js, GLSL

The settling lattice

“Max is a very unique mentor, one that is not easy to find. He goes beyond what design is and what the industry is expecting us to do as designers. His holistic approach to his craft, and life in general, has been very insightful. It was…”

— Cristina L.

Fintech Dashboard — cover

2024 · architecture

Fintech Dashboard

The decision audit

About an hour, alone

mentorship · 7 min read

Mentorship as discipline

Mentorship gets romanticised. The actual practice is closer to a craft: deliberate, structured, and oriented around judgment, not motivation.

A field of evenly spaced dotsLive

Framer Motion

Spring field

Ionut Maxim

Ionut Maxim

Designer, strategist & mentor

“I had a great session with Max. He took the time to learn about me and my concerns. Max gave me some really good suggestions and was really patient. He asked all the right questions and I had some amazing insights. Looking forward to ano…”

— Julia S.

E-Commerce App — cover

2023 · system

E-Commerce App

The discomfort brief

A page, by hand

on design · 6 min read

Judgment over process

Frameworks are scaffolding. At some point you have to take the scaffolding down and just decide.

A regular grid of small squaresLive

Web Animations API

Cascade

“I had an awesome mentorship session with Max, who is an exceptional role model for anyone looking to grow personally and start a career in UX Design. I especially appreciate that he takes things seriously while also being easygoing, rela…”

— Max H.

Geometric Brand — cover

2023 · identity

Geometric Brand

The one-sentence brief

Thirty quiet minutes, by hand

career · 5 min read

Small bets on yourself

Career change rarely arrives in a single leap. It is much more often the cumulative result of a long series of small, deliberate bets.

A grid of nested rectanglesLive

SVG

Subdivision

“Max is a very honest and knowledgeable mentor with a unique method. He goes out of his way to scrap under the surface and to find the deeper issue. He is willing to share his knowledge and gives valuable insights. Essential and effective.”

— Maddalena Z.

Healthcare Portal — cover

2022 · architecture

Healthcare Portal

The team-alignment test

Five minutes per person, one week apart

on design · 7 min read

Designing for trust

Usability gets you a working product. Trust is what makes someone come back, recommend it, or forgive a mistake.

Fine flowing lines tracing an unseen currentLive

Canvas 2D

Drift

Strategic Wireframes — cover

2022 · prototype

Strategic Wireframes

The three-feature audit

A focused hour with the team

on design · 5 min read

Designing for the quiet user

Most products are designed for the loudest user. The quiet majority deserves better.

Soft contour lines like a topographic mapLive

OGL, GLSL

Flow field

Three user calls, one question each

Three thirty-minute calls in a week

on design · 5 min read

Designing without ego

How to take feedback, kill darlings, and stay attached to the problem instead of the solution.

A row of vertical marks like a sound waveLive

GSAP

Sequence

on work · 4 min read

Good enough is good enough

A defence of shipping at 80%, and an honest look at the cost of waiting for perfect.

Sketched grids and notes on paper

Figma, web

Interface studies

career · 5 min read

On being a junior

What I wish someone had told me in my first three years as a designer.

on work · 4 min read

The one question that changes everything

The single question I keep coming back to when a project stalls, a team disagrees, or a brief feels off.

on design · 4 min read

Your product is not perfect

Why imperfect, useful products beat polished and irrelevant ones, and what to ship even when you would rather wait.

on design · 4 min read

Simplicity is a discipline

Simplicity is not the starting point. It is the result of choosing what not to include, over and over.

Where it usually starts

If any of this sounds familiar.

You are rarely short on effort. More often you are short on a clear read of what's going on — and the noise makes it hard to find on your own.

Mark what sounds like you — 6 common starting points.

That's usually exactly where a useful conversation starts.

The cost of unclear decisions rarely arrives as one visible failure. It arrives as quarters that should have taken you further than they did.

Speed doesn't fix that. Clarity does — and it's cheapest to find early, before much has been built in the wrong direction.

What clients say

Ionut did not just redesign our product. He helped us notice what we had stopped seeing — including about ourselves.
Head of Product — B2B SaaS · ~120 people

So I work the other way around: understanding before screens, decisions before pixels. When the decision underneath is clear, the design tends to follow almost on its own — and you can explain it to anyone who asks.

Working together

What working together is actually like.

You talk to me, not an account manager
The person doing the thinking is the person you hear from, start to finish.
A number you know going in
Flat fee per engagement, agreed before we start. No clock-watching.
Decisions you can defend
Every recommendation comes with its reasoning, written down, in plain language.
A pace that fits the problem
Fast where speed helps; slower where rushing would cost you more later.
No jargon to hide behind
If I can't explain it simply, I don't think it's clear enough yet.
A team that needs me less, not more
The thinking stays with you after I leave — not just the files.

How the work moves

From a foggy brief to a product you can explain.

Not every engagement uses all five steps — but this is the shape, and we only go as far as the problem needs.

  1. 01

    Listen

    I find the real problem under the stated one — through your data, your team, and your users.

    Most wasted quarters begin by solving the wrong thing quickly.

  2. 02

    Decide

    We settle what the product is for, who it's for, and what comes next — in that order.

    Design without a decision underneath just makes the confusion prettier.

  3. 03

    Shape

    Information architecture, flows, and the structure of the thing — before any visual polish.

    A clear structure makes the interface almost obvious.

  4. 04

    Draw

    The visual layer — restrained, consistent, and built to be handed to engineers.

    Beauty that can't ship is decoration, not design.

  5. 05

    Hand over

    The rationale and framing your team needs to keep deciding well once I'm gone.

    The goal is your independence, not your retainer.

Engagement shapes

A few honest shapes to start from.

Each is a fixed shape with a clear end — not an open-ended retainer. We can always start small.

A conversation

Half a day

For when you mostly need to think clearly with someone who has seen the shape before.

Start here if you mostly need a clear read, not deliverables.

  • One focused working session
  • The real problem, named
  • The next two or three moves, ordered

Diagnostic & design

Two to four weeks

The heart of it: find what's wrong, decide what to build, design it — with the reasoning left behind.

Start here if something's off and you want it found, decided, and designed.

  • Listening, deciding, and design
  • Written reasoning for each decision
  • A handover your team can run with
  • Flat fee, agreed up front

Alongside you

By the month

For teams who want a steady design partner without hiring a full-time lead yet.

Start here if decisions keep landing on your desk and you want a steady counterpart.

  • A fixed amount of focused time each month
  • Strategy and design as you need it
  • Mentorship for the designers you have

Honest answers

Questions I get asked.

Still reading?

Then there's probably something on your mind. A short first email goes a long way — tell me what's going on and what a good outcome would look like. I read every one myself.

Write me

Email

[email protected]

No pitch — and you'll hear back within two working days.